Drum with Drum Sticks 3D Model

Introduction

Hey, partner! In early August of 2021, I modeled a drum set and drum sticks that would sit upon the top of it.

Although drums come in all different shapes and sizes, the most widely recognized look is a standard short cylinder with a metal body and thin rims on its circular edges. So unlike my other models, I didn’t build the drum with a reference image, I just went on a free-style with this project.

 

Building The Drum

The first thing I did was create a cylinder to form the body of the drum, which is a tan color and has a wood texture displacement. I really wanted to mimic the impact marks a used drum has along its surface. Then, I added another cylinder of the same height but a slightly thicker width to surround it. This second cylinder is red and metallic, and forms the outer shell of the instrument.

However, with only those two cylinders there, they look kind of basic, right? That’s when I placed a torus in my scene, and then used Blender’s built-in tools to adjust its segments and radius. Once I added a gold and metallic texture, I then duplicated it and moved both to either edge of the shape as the rims.

Animated process of each step.

 

Building The Sticks

So, I got the drum down — But what good is a drum without its handy sticks?!

Drum Stick Reference Image 3D Model (Finished)

 

For this part of the process, I used a reference image. As you can see, the picture is quite blurry and misaligned, but all I really needed it for was the length of the stick, so it worked out just fine.

After I got the body of the stick down, I placed a spherical object in the scene and stretched it sideways just a little bit to recreate that oval-shaped tip. I then joined the stick and its tip together, and voilà

 

Result

It took me about 5 days to make this model, and I’m very happy with how it came out because it helped me learn how to use Blender’s built-in metallic settings better.

 

 

Atlas’ Magical Moral of the Story…

Overall, I’m very proud of how this turned out! One thing I might change in the future, though, is keeping track of more of the textures. I do have a folder for all of the textures I use regularly, but I reuse many of them so I think that having an individual folder for every object would probably work better.

 

Thanks for Reading!

~ Atlas from Atomic Rush Studios

“Rushers Stick Together”

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